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Render Kinect 3D Avatar in WPF window that uses DrawableGameComponent class of Microsoft.Xna.FrameWork

Oct 15, 2012 at 7:09 AM


it will be a great help if I can find a solution to render an XNA Window on a WPF window.

here the problem I faced while doing so, is that my XNA project uses a DrawableGameComponent Class whose constructor does not accept XNAML.Game class object as parameter, it takes XNA.FrameWork.Game class object.

I'am new to XNA framework and know very little about it so writing a new DrawablwGameComponet class of my own is not handy.

Please, any suggestions that may help are really welcomed