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How Do You Handle GameComponents?

first post: hillin wrote: When trying to migrate my game from XNA Game to XNAML Game, I found...

Getting an error when dragging control from toolbox to artboard.

first post: deliblethink wrote: The error I'm getting is: A reference to "Engine, Version=1.0.0.0...

latest post: sarat12 wrote: I have the same isue when trying to load any third-party controls ...

Reach vs. HiDef

first post: weagle08 wrote: I'm new to XNA but wanted to know why the GraphicsDeviceManager.Pr...

latest post: weagle08 wrote: So I was able to make it work using HiDef and run correctly by cha...

Render Kinect 3D Avatar in WPF window that uses DrawableGameComponent class of Microsoft.Xna.FrameWork

first post: Hiren246 wrote: Hi, it will be a great help if I can find a solution to render an ...

Mixed DPIs

first post: AdamDavidHill wrote: Am I right in thinking that XNA always runs at 96DPI whereas WPF a...

multiple viewports

first post: Dreezn wrote: First of all: Congrats on this solution! It is quite robust, ...

latest post: ThePhD wrote: Multiple renders can be achieved two ways, but you'll have to be ca...

File Not Found

first post: Coreyander wrote: I'm trying to make use of your dll, but I've run into an issue I c...

latest post: ThePhD wrote: A permanent fix would be to tell the Project to copy over all its o...

Input Lag

first post: wsabransky wrote: Hi, Thank you so much for taking on this project! I was incredibly...

latest post: ThePhD wrote: I'm not exactly sure what to tell you about this; as far as I could...

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